A seemingly abstract playground game that has been themed in the past to convey certain values:
Artist/scholar Mary Flanagan asks her game design students to come up with hyper-gendered variants of the game:
Your prompt is:
Design a variant of hopscotch that incorporates certain values, ideas or critical commentary, through novel rules, theme, and context specificity.
It’s up to you to determine when the game can still be considered a variant. You may retain some features (like chalk, hopping, simplicity, or progression) but consider hopscotch a mere starting point.
Try to devise new mechanics and new thematic elements that reinforce and not undermine each other.
Don’t be afraid to think expansively or to “break” the game, the result can be more of a concept piece, an intervention, or a performance. A hopscotch game that lasts an entire life… a variant that can only be played by people on a wheelchair etc…