Mini doc on contemporary adventure playgrounds
City as playground
see also Bocce Drift
The Situationist practice of psychogeography and drifting, was theorized in ’50s but it has since been developed by artists and game makers into a genre of strategies for exploring cities, taking pedestrians off their predictable paths forcing them into a new awareness of the urban landscape.
The central distinction that must be transcended is that established between play and ordinary life, play kept as an isolated and provisory exception. “Into an imperfect world and into the confusion of life,” writes Johan Huizinga, “it brings a temporary, a limited perfection.” Ordinary life, previously conditioned by the problem of survival, can be dominated rationally — this possibility is at the heart of every conflict of our time — and play, radically broken from a confined ludic time and space, must invade the whole of life.
-Contribution to a Situationist Definition of Play – Guy Debord / Situationist International
by Suyin Looui, 2006
1. Visit a neighbourhood in transition.
2. Take a photograph(s). This photograph documents physical changes to the neighbourhood and street life, whether they are juxtapositions, conflicts, changes in language, ideals and politics, interactions between people, old/new, rich/poor …
3. Take home a souvenir. This item cannot be purchased.
What would you take home to remind you of this place?
It should be a souvenir of the place you have visited and that marks the changes taking place in the neighbourhood. The souvenir can also be a memory of an overheard conversation or interaction.
You are not there
An urban tourism mash-up. It takes place in the streets of one city and invites participants to become meta-tourists of another city. Download a map, take your phone with you and go tour Gaza through the streets of Tel Aviv or Baghdad through the streets of New York.
A community-sourced game comprised of micro challenges, usually psychogeographic, performance-arty, urban interventions, or mischievous daring tasks. Players join groups that have specific interests and missions. Examples of tasks:
“Insert information in a place that has an absence of information”
“Create a sculpture by arranging things you find on the street”
“Post a copy of the UN’s Universal Declaration of Human Rights in your workplace lunch room. Document how long it takes for HR (or somebody else) to take it down.”
“Tip, in a non-tipping industry.”
“Create a message here on earth that is visible from space. The message can be text, pictures, or both. It must be large enough to be legible on Google maps or Google earth.”
The mp3 experiments sometimes have gamelike elements
Casual Games for casual hikers / city walkers / protesters
Casual Games for casual hikers site
Camover – subversive gamification
Street art/public space intervention by Democratie Creative et al.
Expanding the magic circle gamifying (before the gamification fad) urban environments and social interactions.
Indirect assassination methodsare very creative
Cruel 2 B Kind a game of benevolent assassination
A machine to see with and other mobile technology based works by Blast Theory
Ingress by Google. Augmented Reality Game that is actually gamifying data collection
Big Urban Games