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Experimental Game Design – Playing Together

Experimental Game Design – Postgaming

Experimental Game Design – Playing Together

Readings

Due Friday October 27

Read the following texts and post a response to any of them.

Level design lesson: to the right, hold on tight by Anna Anthropy

Meaningful Play – Zimmerman by Katie Salen, Eric Zimmerman

How to prototype a game in under 7 days by Kyle Gray, Kyle Gabler, Shalin Shodhan, Matt Kucic

  • Student Area
  • Login
  • Syllabus

Pages

  • Assignments & exercises
    • Experimental hopscotch
    • Introductions
    • 7 Micro Games
    • Readings: Play
    • Playtime: no tech games
    • Assignment: Play the world
    • Readings: Patterns of Transformation / deep play
    • Playtime: Board games
    • Assignment: Update the classics
    • Assignment: Character design and control
    • Final Project
  • Presentations
    • Games / Play / Fun
    • In Public
    • Game Design Vocabulary I
    • Boardgame iteration: best practices
    • Control & movement
    • Character Design
    • Game Design Vocabulary II
    • Indie Revolution and Indiepocalypse
  • Homeplay
  • Readings
  • Unity: Intro + Controls
  • Brainstorming
  • Some examples of narrowly scoped, aptly styled games

Recent Posts

  • WIZARDHACKS
  • Imaginarium
  • 63 Microgames
  • Too Many Captains and Not Enough Wire
  • Sandblox

Recent Comments

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  • Kate on Readings: Play
  • hizalc on Readings: Patterns of Transformation / deep play
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  • atiwari1 on Readings: Patterns of Transformation / deep play
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