Meteor:
This game is based around the player as a meteor drifting through the expanse that we call our universe. As the meteor, you humbly have no physical control of the actions that your body goes through. The player will choose psychological and emotional decisions, such as how to react to passing a planet, going through a nebula, or being nearly dragged into a black hole. The options the player is given is determined slowly through the choices the player makes. The Meteor Game values emotional experience and player immersion through the connection that is placed on an object normally over looked and rarely personified.
Box:
You are in a box. The player is a box. There are 2 boxes, and you are one of them. The idea of the game is to imagine what could happen to you. The character (or box) can choose to imagine 2 parallel plot lines. One where you are an innocent box, experiencing innocent box childhood with parents (that are also boxes) and a lively community of boxes in suburbia. The other is a future timeline, where the box eventually escapes from the physical confinement of the larger box. Who knows what you could find outside this world? Each of the two story lines will be interrupted from time to time with the reality of being trapped physically, but not emotionally, inside of this area.