Ahmaa
An interactive experience which aims to serve as a vessel for the user into his own mind in order to experience it in a different way than usual. I am interested in creating an experience that will give me the illusion of traveling into myself, hopefully I can give any user this experience. The story is not about events occurring so much as it is about describing the sensory characteristics of an imagined environment. My wish is to describe something which is defined loosely enough so that people can fill it with their own constructs but at the same time have a similar sensory experience to that of other users. I am interested in studying how the story affects the emotional state of players. There will be certain ambient conditions and perhaps even a series of steps/ritual before starting to read the story, the purpose of these will be to have the user enter an ideal state of perception and openness to feel the story. I try to avoid talking about things I want people to stop perceiving, like time for example. I also attempt to make the descriptions come alive in such a way that they can be felt by people. The choice of words I use needs to be particularly careful so that they can generate the right feelings in the users. Progressively, the story moves from more concrete to more abstract.
The vast dark ocean blue under the black sky, you can feel the dark blue as it embodies your being… The cool temperature inside the cave where light has never been. You cannot see well, it is too dark to know. The cool underwater which allows you to feel its internal currents as they go through your physical body. You allow yourself to leave it, to immerse yourself in the alternative, the one where it is dark and blue and your heart is cool and your spirit is free. Where the sounds are of life, pure and absolute.
Choice:
– Experience what awaits further. I have opened my heart to live fully.
– Internal forces have not aligned for me to be able to feel as I need to yet.
Kuku
A little orange fluffy ball of emotion named Kuku falls next to you. It makes some squeaky sounds and it rolls a little on it self while it appears it attempts to get itself into a consistent shape. It reacts to the user but it has no face to show emotion. The story revolves around you having to decide what to do with this ball. It doesn’t look at you or react in any other way but sound. The idea of the game is not so much to give the user choice, but rather to make the user feel in certain ways when he makes a choice. If he treats the ball well, he will receive love and will hopefully feel good about himself in the real world. If he doesn’t care for the fluffy ball, he will receive sad feelings which are contagious. The more involved he gets with Kuku, the more it will be able to influence his emotions.
What is this? It is right next to you. A little orange fluffy ball. It has a name tag, it says Kuku. It seems it needs to roll around for some reason, it looks like it is trying to get into a comfortable shape. Maybe you can help it by picking it up and trying to help it fit into its natural shape?
Choice:
– My joy is profound when I see this creature, I will love it.
– I am too busy to help a living creature that needs my help.