Visual Story Idea(s?) Blake and Arnold

So I am very committed to a single idea. I really have had a dream about this game. That being said, could you all be very constructive about this idea. It is fully formed and I would love some feedback as to what could be done to increase the playability, the narrative, and the characters.

Arnold and Blake.

Blake is an ore and water trader. Born in Cleveland, Blake received his bachelor’s degree in Extraterrestrial Trading and Solar Politics from the United States Air and Naval Academy as well as served 3 years aboard the U.S.S. Obama Orbital Naval Vessel. Blake then followed his dream to trade goods (ore and water) with both of the Lunar and Mars colonies. Blake is fortunate enough to be a ‘sponsored pilot’ and is granted an AI driven Space vessel. Blake is extraordinarily comfortable with the human-replica AI of his ship after being weapons master in his time in the Navy and takes the vessel and names him Arnold.

 

Arnold is a Boeing class 7 Space Cargo Vessel. Arnold is fast and reliable and is able to transport up to 2000 metric tons of good along with Blake and his human needs for a year long journey. Arnold is a very unique type of generative AI. Arnold ‘grew – up’ with other AI constructs and is now a fully, emotionally, developed artificially intelligent entity. Arnold was able to choose his voice and nature at his addition to the class 7 Space Cargo Vessel… and being a light hearted AI, Arnold chose to embody the voice and actions of an 8 year old human. Arnold has some issues with emotional control and is diagnosed with slight Aspergers on the Human Psychological Spectrum.

Blake and Arnold are a perfect pair. Blake takes care of Arnold. The duo have been trading for 5 years this coming October and Blake could think of no better companion than Arnold. Sure they have had their miscommunications and let downs, but best friends persist.

Game Scenario –

You are Blake. It is late September and you are returning to the Lunar Colony from your recent acquisition of ore and water from Earth. After waking up on a rather wonderful day, halfway into your journey, Arnold is acting funny. This is no real warning light, as Arnold does have Aspergers and sometimes over analyzes your body language and requests. You inquire what is wrong and Arnold is very reluctant to answer. This maintains for a few days and you finally get worried and fed up with Arnold. You ask him to please stop his nono-sense and tell you what is wrong. Arnold (through bursts of confusing sentences) begins to slowly lock you down in a small corridor in the aft of the vessel. Some of Arnolds messages are contradictory and eventually you realize that Arnold is infected with a virus. This is nearly impossible (you know from Naval training) and through a short series of events and Arnolds actions you know that someone is trying to pirate your vessel and it’s goods. It is your job to save Arnold from the virus and to repel the invaders from your vessel with the help of your best friend and companion.

You care for Arnold as if he was your own child and you would do anything to keep him out of harm.