Student Area

A Thousand Plateaus: Rhizome

It’s interesting to think of the way they describe the behavior of a rhizome as possible nuances of a story; that it doesn’t have ‘points,’ rather lines that continually intersect; that it can shatter and reform along another line; that it can be augmented in any way and remain itself; having multiple entryways; that it has no leading force or “General.”

The Garden of Forking Paths

The short account of Dr. Yu Tsun seems to discuss the idea of multiple, infinite, parallel universes by way of his interaction with Stephen Albert. I find that the narrator’s reaction to this idea, and not the idea itself, odd. Tsun decides to shoot Albert as a way of (discretely) communicating a message to his allies; he states he “had no other course open to me.” This contrast between a man seemingly bracing the idea of infinite possibilities while at the same time believing he has only one path to follow is further coupled with a way of narrating which expresses his cognizance that he is very much in control of the future by means of what he chooses to do (thinking of the train station scene). It’s as if  he believes any path is possible, but he has decided to ignore all but one.

Ariel Liu

Major: CS & HCI

Minor: Art

Year: Senior

I like to say I’m not good at words.  More accurately, though, I think ideas can be more succinctly represented in phrases and more uniquely represented in games and visual media.

 

Technical Skills:

  • Some experience programming games in: Java, Flex / ActionScript, HTML5/Javascript
  • Adobe applications in order of preference: Photoshop, Illustrator, InDesign, Flash, Premiere, AfterEffects

Jessica Tumarkin

Hi all, I’m Jessica 🙂

I had to cut my friend out of the pic so it looks a bit awkward...

 

I’m currently a Junior CS major hoping to minor in Game Development. My hometown is Potomac, MD. Some of my favorite games are Earthbound (SNES) and Catherine (PS3).

My technical skills include:

  • Some experience making games in C# using the Microsoft XNA Framework
  • 3+ years experience coding in Java, which includes making basic games like Breakout and Tetris

Eric Mackie

Hey all, I’m Eric!

 

Originally from Raleigh, NC, I am a Junior in the School of Art with a concentration in Electronic and Time-Based Media.

Game Design/Development Skills:

  • Programming and game-making experience in Processing
  • Autodesk Maya
  • Photoshop