Experimental Game Design – Alternative Interfaces
Experimental Game Design - Alternative Interfaces
Fall 2013
  • Syllabus
  • Units
    • No Tech
    • One Button
    • ANALOG / ALTERNATIVE INPUTS
    • NO SCREEN / ALTERNATIVE OUTPUTS
    • Body as interface – some examples
  • Assignments
    • Assignment: City of Play Report
    • Assignment: Breaking Breakout
    • Assignment: No tech game
    • Reading: Towards Minimalist Game Design
    • Assignment: One Button Prototype
    • Reading: Gamer Theory – Analog
    • Assignment: Embodiment – Voice, Face, Body
    • Reading: The Success of Mimetic Interface Games
  • Tutorials
    • Buttons and Switches
    • Sensors, Arduino & Processing
    • faceOSC, Synapse, OSCPitch, TUIO
  • Student Area
  • Login

Reading: The Success of Mimetic Interface Games

Read the chapter “Return to Player Space: The Success of Mimetic Interface Games” from “A casual revolution” by Jesper Juul and post a response (not a summary) maybe in relation to the upcoming console generation (PS4, Wii U, XBone, etc).

Return to Player Space- The Success of Mimetic Interface Games from a casual revolution by Jesper Juul

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