Not So Still life

The Not So Still Life series uses found 3D models and found skeleton animations.  The 3D models were sources from yobi3D.  The skeleton animations are from CMU Graphics Lab Motion Capture Database.  The animations in No. 0 are from Subject 144 trial 1.  The animations in No. 1 are from Subject 142 trails: 01, 18, 19, 20, 22.

Not So Still life

 

 

Not So Still Life No.0
Unity – 2016

Not So Still Life No.1
Unity – 2016 – OS X Download

 

I am very fascinated with the shapes created from the mismatched models and skeleton animations.  The artifacts of the skinned mesh warping and giggling with every step are intoxicating.  They are disgusting yet magical.

The exaggerated movements in No 1. are a very playful in nature.  Contrasting the glitchy playful low poly character against the slick, razzle-dazzle lighting and water simulations, the work attempts to confront the idea of complete photorealism in virtual spaces and ask the question: Why attempt to bridge and conquer the uncanny valley when you can completely ignore that it’s there?