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Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Floating/Falling Islands

Ideally, I’d like my interaction to be an update when the user blinks. Since the hardware for that doesn’t exist yet, I’d simulate it with a button press. It would start off as a beautiful fantasy landscape with floating islands and bridges, and on each blink/button press, it would degrade a little bit more, until the whole thing has fallen to ruin.

 

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Author Charlie WeissglassPosted on October 3, 2016October 3, 2016

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