Final Project Proposals

  1. “Fall”
    A 3rd person 3d platformer, the core mechanic being to fall to the bottom of each stage. However, physics keeps changing its rules, with four areas loosely based around the seasons, starting with winter and moving into autumn. Motion and asset creation will all be designed to create a sense of majesty and scale.Inspiration:
    video-game-shadow-of-the-colossus-37265

     

    ginso-tree4

    8_falldown_reloaded

  2. “In The Beginning” (Working title)
    A fast-paced survival game. Given a n-body simulator, you start on a random body. If you crash into a body of sufficient size (a star), you lose. Your only method of transfer from one body to another is to harpoon it as it flies by.

screen-shot-2016-11-07-at-1-13-41-pm screen-shot-2016-11-07-at-1-14-00-pmtwilight-princess-figma-legend-of-zelda-action-figures-link-dx-claw-shot

Floating/Falling Islands

Ideally, I’d like my interaction to be an update when the user blinks. Since the hardware for that doesn’t exist yet, I’d simulate it with a button press. It would start off as a beautiful fantasy landscape with floating islands and bridges, and on each blink/button press, it would degrade a little bit more, until the whole thing has fallen to ruin.

 

floating-cities-fantasy-9926

530731-artwork-bridges-fantasy-art-floating-islands-skies-trees

floating-islands

Bolted

screen-shot-2016-09-14-at-12-12-30-pm

My intent was to create mystery and beauty out of an incredibly mundane item, and to use an item intended for construction as a finished product itself.

KSP: Subversive Play

Kerbal Space Ocean Program

Kerbal Space Program is a game that is based entirely on its physics engine. Presented with a scale model of a Sun-like star system, the player must design and fly rockets to explore the various celestial bodies in your nearby vicinity.

The culture of the game is to see how messed up a rocket you can build and still fly it. With an incredibly satisfying explosion mechanic, most unusual crafts have already been flow. In a game about exploring nearby moons, satellites, and planets, there’s not a lot of unexplored territory out there in space.

That being said, there is one place that often goes unexplored. Much like our Earth, much more is known about the bodies of the solar system than is known about the oceans on Kerbin (the Earth analog). In the ever-hungry quest for science, I designed and piloted a submersible craft to explore the big blue.