Inspired by my fear of sailing, I want to create a virtual reality experience that mirrors my experiences while also giving others an insight into those fears.
My general concept is for the player to be piloting a sailboat, whose speed is controlled by a sensor held in front of the player that detects air blown from the player’s mouth. (blowing harder => sailboat goes faster)
Additionally, as the boat goes faster, the environment grows more dismal and stormy and the boat starts to tip, hopefully causing the player to want to stop blowing on the sensor.
- compelling water effects in unity
- allowing for sensor to interface with unity (probably just microphone??)
- communicating fear vs. communicating exhilaration