Project Proposal

A dark room that is mostly pitch black with thin white lines textured on the objects. The game measures your heartbeat, so that as it beats, the room is transformed and becomes briefly full of light and color and the objects morph using blendshapes, then returns to the dark state. The faster your heart beats, the more often you can see the environment. The changing environment is meant to make the player experience a state of unease or anxiety, connected to the beating of their heart.

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