I’m continuing my research into character motion with this piece. This is a study of Unity’s Ragdoll physics applied to a 3D model of Mickey Mouse. Mickey begin 500 meters above the surface and falls onto the low-poly landscape. He initially strikes a glass Pyramid and slides down the face.
I attempted to have Micky wake up after the fall and move with the animations used in Not So Still Life, however that has proved problematic in Unity.