Eyecandy : The Fall

I’m continuing my research into character motion with this piece.  This is a study of Unity’s Ragdoll physics applied to a 3D model of Mickey Mouse.  Mickey begin 500 meters above the surface and falls onto the low-poly landscape.  He initially strikes a glass Pyramid and slides down the face.

I attempted to have Micky wake up after the fall and move with the animations used in Not So Still Life, however that has proved problematic in Unity.