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Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Experimental Game Design – Postgaming

Oxygen

screen-shot-2016-10-24-at-11-26-12-am

Some brain cells start dying less than 5 minutes after their oxygen supply disappears. This was an attempt to make something organic and abstract that responds to a natural human reaction.

Press and hold Spacebar = Breathe in, hold your breath
Release = Exhale

Mac Download

Windows Download (I hope)

okay try this one for Windows instead

Author Katherine CaoPosted on October 24, 2016October 24, 2016

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  • Assignments
    • Final Project
    • Too many ideas
    • Readings: Play
    • Project: Subversive Play
    • Homeplay: Authors
    • Tool: Unity intro
    • Readings: First Wave Virtual Reality
    • Readings: the discourse around virtual reality
    • Project: mutating environment
    • Assignment: Robert Yang homeplay
  • Exercises
    • Virtual Installation art
    • Eyecandy
    • Particles and skies
    • Still-life / Vanitas
    • Mood change
    • Dynamic animation
  • Game Art for Non Artists
  • Presentations
    • Game Design Vocabulary
    • Immersive Installation Art
    • Subversive Play
    • A brief history of Virtual Reality
    • Art in Virtual Reality (first wave)
    • Virtual Reality in sci-fi
  • Resources
  • Unity & Maya Microtutorials
  • Weird Reality Conference
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