Thecatamites (Stephen Murphy)

“Oh no, I like making small shitty games. I only feel embarrassed when I think they’re going to just be parsed as these incapable aspirants to some different ideal of what a game should look like, for instance as the withered embryos of 30+-minute IGF contestants rather than as things in their own right.”-Thecatamites

 

Murder Dog IV

FromĀ 12/10/2012 Doors Without Keys (post on his website):

“Every videogame, song, poem calls up a kind of phantom audience that it’s addressed to as well as a phantom tradition to belong to: previously disparite elements which get knitted together when seen retroactively through something new. The sense of mystery and depth in videogames is sometimes just the feeling of not being a part of the audience for a work, or not being able to imagine a context which would make it coherent.”What is the jagged blue thing meant to represent?” “Is this referencing a previous game?” “Am I supposed to be able to do this?” “Is this a secret?”. Or when you find someone’s private little webpage listing a mixture of tech demos and heartfelt projects, or the tiny community around some obscure development kit, or a list of strange titles for a system you didn’t know about. You might not ever play them just like you might not get all the way through a particular title or have the time to figure out everything that somebody’s trying to say, but that’s okay because this absence can have a quality of its own.”