The tomb of Rob Rhinehart holds the promise of a brighter future. Society throws the ignorance of the past away, embracing Rob’s ideals. The savior will come again, and as a follower you pay your respects before that day.
I explore cleanliness, the aesthetics of perfection, dystopia and gold. The exploration of slow moving, walking simulation is exciting to me. There are plenty of games with clear cut objectives, yet the creation of experiences is what I’m most interested in.