I knew my final project was going to revolve around alot of text manipulation, so I thought I should play around with the TextMesh properties. The piece also deals with arrays in c#, which took some digging through documentation.
Experimental Game Design – Postgaming
Experimental Game Design – Postgaming
I knew my final project was going to revolve around alot of text manipulation, so I thought I should play around with the TextMesh properties. The piece also deals with arrays in c#, which took some digging through documentation.