As an art major student, after reading this article, I was thinking about the standard to judge whether a game is good or not. Compared with artistic works which are very hard to judge their value. There seems a universal direction to define “a good game”.
Fast prototyping, for me, is not only new but also very charming concept. Compared with traditional process of making art works, fast prototyping provide more possibilities to creator for checking whether the idea is work or not. It’s more efficient and more practical undoubtedly.
However, from my perspective, these kinds of workflow strongly decrease the creator’s personality which players can feel during playing. When game designers start focusing on mechanics and agency of game rather than inserting their experience and thought to their products, does it represents parts of the limitation of game design?