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Experimental Game Design – Playing Together

Experimental Game Design – Postgaming

Experimental Game Design – Playing Together

ParaHistory

ParaHistory Tag

Life in The Farlands had always been bleak and difficult.

With rising global warming, the people of Hantored suffer from lack of purpose and look for any solace they can find.

A young historian steps up to the task…bringing back an ancient cultural heritage.

 

In-game Screenshots

ParaHistory_01

ParaHistory_02

ParaHistory (Mac)
ParaHistory (Windows)

 

Author xapostolPosted on December 11, 2017December 18, 2017

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Pages

  • Assignments & exercises
    • Experimental hopscotch
    • Introductions
    • 7 Micro Games
    • Readings: Play
    • Playtime: no tech games
    • Assignment: Play the world
    • Readings: Patterns of Transformation / deep play
    • Playtime: Board games
    • Assignment: Update the classics
    • Assignment: Character design and control
    • Final Project
  • Presentations
    • Games / Play / Fun
    • In Public
    • Game Design Vocabulary I
    • Boardgame iteration: best practices
    • Control & movement
    • Character Design
    • Game Design Vocabulary II
    • Indie Revolution and Indiepocalypse
  • Homeplay
  • Readings
  • Unity: Intro + Controls
  • Brainstorming
  • Some examples of narrowly scoped, aptly styled games
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