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Experimental Game Design – Playing Together

Experimental Game Design – Postgaming

Experimental Game Design – Playing Together

Author: paolo

63 Microgames

Assignment: create 7 non digital games, ideally one every day, that can be played with little or no props, and can be described with a concise ruleset (less than 800 characters).

Games by the whole class
Booklet design and illustrations  by KR Pipkin

Download booklet (PDF)

Screen Shot 2017-12-18 at 10.55.55 AM Screen Shot 2017-12-18 at 10.56.08 AM

Author paoloPosted on December 18, 2017

Pages

  • Assignments & exercises
    • Experimental hopscotch
    • Introductions
    • 7 Micro Games
    • Readings: Play
    • Playtime: no tech games
    • Assignment: Play the world
    • Readings: Patterns of Transformation / deep play
    • Playtime: Board games
    • Assignment: Update the classics
    • Assignment: Character design and control
    • Final Project
  • Presentations
    • Games / Play / Fun
    • In Public
    • Game Design Vocabulary I
    • Boardgame iteration: best practices
    • Control & movement
    • Character Design
    • Game Design Vocabulary II
    • Indie Revolution and Indiepocalypse
  • Homeplay
  • Readings
  • Unity: Intro + Controls
  • Brainstorming
  • Some examples of narrowly scoped, aptly styled games
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