Make 2 (or more) abstract virtual sculptures:
One using box modeling technique. Maximum 100 triangles.
One using sculpting techniques. Maximum 10000 triangles (it can be decimated after sculpting)
– Sketch them on paper first and post the sketches.
– Devise them as a pair, try to put them in relation to each other, somehow.
– Make them sit on the floor, no floating objects.
– Each of them must be a single, “watertight” mesh (manifold).
– Make them look interesting from all angles. Put them in the interior museum scene and walk around it.
– Give them a distinctive silhouettes. You can post a version of it with unlit material and see if it reads.
– Assign them simple standard materials, don’t rely on texture and fancy shaders.
Some prompts:
Flame, Wave, Melting, Verticality, Spiral, Roundness, Blocks, Hole, Stretch, Gravity, Propping, Symmetry, Danger, Arc, Enclosure, Cone, Sphere.
Stuck? Look at same.energy for inspirations angular and organic
Release
Exhibit them in the virtual museum like the previous projects.
Exercise: Box Modeling
Watch this intro video:
Recreate these shapes in Blender starting from primitives (cube, cylinder, sphere, plane) without using booleans or merging multiple objects.
Sculpting
You can use Zbrush for the “bouba” sculpture.
You may have to decimate the sculpted one to stay in the triangle budget.
You can try to bake details into a normal map following this process.
Ideas from actual sculptures
Cloud gate by Anish Kapoor
Minimalism, smooth
Richard Serra
Industrial aesthetic and materials, monumental
Barbara Hepworth
Arnaldo Pomodoro (original from the 60s)Hollowing, surface vs interior
Bodies abstracted
Constantin Brancusi, bird in space
Nature abstracted
Primary form + patterning / detailing, biomorphic
Nature abstracted / reworked
Stuck? Find some inspirations at same.energy