Make an abstract sculpture using SDF (signed distance field) modeling techniques
Like Blender’s metaballs or womp (export as obj and import in blender/unity).
– Sketch it first and post your sketch along with video and wireframes
– Think of it as a sculpture existing in a real space and subject to gravity.
– Stay under 30K tris (or triangles) for each of them.
You can enable statistics in overlays to visualize the triangles:
– Make it watertight, no holes, no self intersecting surface, or visible backfaces.
– You may have to convert your objects to meshes and decimate or retopologize them to stay within the triangle budget (duplicate and keep an editable version of the sculpture).
– Pay attention to smoothing groups If it’s meant to look smooth, make it look smooth, if it has sharp edges, use the auto normal modifier.
Metaballs intro