Given a PBR material with a seamless texture, model a simple sculpture and texture it entirely with it
– Order: Sketch it -> model it -> unwrap it and texture it or use a triplanar material
– Let the material guide you but don’t be literal, you can work by contrast, conceptually or abstractly
– 30k triangle limit
– Any technique is allowed (you can use this assignment to make up for missing or incomplete exercises)
– Avoid visible seams, scale inconsistencies, and stretched textures. The materials are realistic, maintain the illusion
– You can tweak the material and textures
– You can use one other material of your choice
– No creatures
Link to the material folder, just download your folder and import it in Unity
To add: More materials here
Tutorials
Blender doesn’t give you the ability to scale the UV map with the standard shader so you should use a tiling one to properly preview the material in Blender.
Download the project with the tiling material
file > append > materials > tiled
Or copy paste the sphere in your project.
Triplanar shader in Unity (skip the part about AI)
Art!
In collaboration with 3D modelers, Laric has translated a reformation-damaged icon from St Martin’s Cathedral, Utrecht, into a silicone mold from which a number of casts have been made. Each is identical in size and form, distinction coming only from their varied pigmentation. For Laric, these sculptures, their multiplicity, reflect a viable productive principle in iconoclasm.
yoyoi kusama’s pumpkins
Material, scale, texture (albedo/diffuse in 3d terms)
Styrofoam, graphite, felt and steel wool
Baitogogo by Henrique Oliveira for Palais de Tokyo
Urs Fischer’s candle sculptures that slowly melt away
Miami Beach. The sand replicas of vehicles frozen in time symbolize a harsh and rigid modernity that is at odds with natural and porous material of which they are made. Most of the vehicles are partially buried in the sand, which is intended to give the effect that they are submerged – a reference to rising sea levels caused by global warming