Given a PBR material with a seamless texture, model a simple sculpture and texture it entirely with it
– Order: Sketch it -> model it -> unwrap it and texture it
– Let the material guide you but don’t be literal, you can work by contrast, conceptually or abstractly
– 30k triangle limit
– Any technique is allowed (you can use this assignment to make up for missing or incomplete exercises)
– Avoid visible seams, scale inconsistencies, and stretched textures. The materials are realistic, maintain the illusion
– You can tweak the material and textures
– You can use one other material of your choice
– No creatures
Refer to the texturing exercises videos.
There will be many case-by-case situation that will call for more specific resources and techniques.
Blender doesn’t give you the ability to scale the UV map with the standard shader so you should use a tiling one to properly preview the material in Blender.
Download the project with the tiling material
file > append > materials > tiled
Or copy paste the sphere in your project.
In collaboration with 3D modellers, Laric has translated a reformation damaged icon from St Martin’s Cathedral, Utrecht, into a silicone mould from which a number of casts have been made. Each is identical in size and form, distinction coming only from their varied pigmentation. For Laric, these sculptures, their multiplicity, reflects a viable productive principle in iconoclasm.
yoyoi kusama’s pumpkins
Material, scale, texture (albedo/diffuse in 3d terms)
Baitogogo by Henrique Oliveira for Palais de Tokyo
High culture / low culture contrast. Style transfer?