Assignment I: Ideas

1. The Hubcap

The beginning setting is an ordinary city street. The player takes the role of a hubcap that has just fallen off a car. The player can choose how to position the hubcap (it could stay in the road where an unsuspecting car may hit it, it could move to the sidewalk right where people are walking, it could be hung on a nearby storefront, or thrown through somebody’s window, etc.) Different types of people will be seen walking down the adjacent sidewalk, who might interact in different ways to the hubcap depending on where it places itself. Some people may even take possession of the hubcap (a curious child? an art student looking to get some use out of it?) and more (or less) options open up depending on where it gets taken. The end goal is for the player to experience the unexpected journey of an unusual object.

2. Alien

You are a top-rank intergalactic soldier from the planet Tujia. You are in the midst of an immense war spreading across several planets. Terrified, but unbeknownst to your commanding officer, you have fled to Earth to seek refuge. You believe there may be a person on the planet who has studied Tujia in-depth and possesses knowledge on how to end the war, but in order to find this person you must interact with many different people. Some may be frightened by you, others impressed or intrigued by you, and most people will not understand you (your language is unlike anything ever heard on Earth). You will have to learn from their reactions to figure out how best to communicate. As the player, you will only be able to control what the alien says or physically does; emotions may change depending on whom you interact with, which can influence your options. Your decisions might also prompt the creation of obstacles; for instance, government officials may start to chase you if you have caused too much of a disturbance, or your commander may notice your absence if you fool around for too long and send units to try and bring you back to your war-torn home.