Reading 2

Face

I loved this article. I hadn’t realized that game designers thought about and implemented these small psychological additions (beyond happy, sad, or angry) nor did i realize how much of an impact it left with the viewer. I was aware that people do mirror the facial expressions of the person they are speaking with either purposefully or subconsciously but I wasn’t aware that doing so affected the emotions of that person. When I’m aware that my facial expressions are mimics that of the person I’m speaking with, I know my state of emotions don’t change, but if it’s subconscious I believe I am more empathetic to the situation. I wonder if this is the same for everyone.
I haven’t played The legend of zelda, windwaker but i have played super monkey ball and in recalling my own emotions while playing the game, i do get incredibly excited and even dance along with my monkey avatar when I win.

Brief Interviews with Hideous Men

The Dialog in this is great. You don’t need a single visual to visualize who the character is, what background he or she has, or the environment in the character(s) is in. The dialog also seems to be dual purpose, it not only reflects the character but also serves as a narrator of sorts – we know what the world in this story is like because the character mentions the spilling coffee cup, etc.
The story that I loved was B.I. #3 Trenton, NJ because the story consistently stayed with the trend of the story in language (referring to the woman not by name, but as the woman with the great “tits”), and in character: The whole story revolved around how this horrible guy lied and misused the woman who loved him but at the very end, the man who is telling this story speaking about how his heart goes out to her, etc. does a complete 180 and you find out at the end that he misused her two.