I’ve never thought about the reason why facial expressions could be recognized across the globe. It’s not that easy to create facial expressions that we can see everyday in games, because humans are complicated. Sometimes one seems to be happy, but you can see that slightly disappointment from his/her expression.
Using the player-character’s face to inspire the player is effective only if the player gets connected to the character. To build the connection, the player-character should let the player feel empathy or inspired first.
Waiting for Godot
Godot is not just a person, it’s everything that we’re waiting for, and it’s waiting itself. We find the meaning of existing when we are waiting, just like how we live our lives.