Character Design – Martin Mittner

Meet Graba Cho the manically depressed tree frog:

As Graba you have a serious problem. A lot of the time you don’t feel like doing anything. In fact it is so bad and you are so lazy that you pretty much can’t get anywhere or do anything and if you don’t find some good drugs you pretty much just want to lay down and die. And, it is very possible you will. On the other hand, sometimes you just act like a complete ass. You say things that piss people off. You take the insects other frogs were going to eat without asking; you basically don’t have a filter. You want to be normal, but to do that you have to find a drug that’s right for you. The only problem is there are so many different types. Sometimes when you take a drug you end up curled up in a ball sitting under the water that trickles off forest leaves just crying your eyes out. Other times you think you are Super Frog and can do anything, including jumping between trees that are way too far apart (splat). What you need is that drug in the goldilocks zone, the one that’s “just right” and to find it you will just have to experiment. Hopefully you won’t die along the way.

 

 

Illustration soon to come: Vergatis the equation with a heart of gold

As Vergatis you want people to understand you. But, like game theory, super string, advanced calculus, and many other subjects, most people find you daunting (only more so). You know that if people could just open their minds they could use you to unlock the secrets to life, the universe, and everything (42). Unfortunately you seem to be destined to a life of under utilization where you only get to socialize with stuffy post docs and ancient math professors, non of whom really understand you. Until, one day you meet a high school freshman who just gets you, and she makes you the happiest equation in the multiverse. Can you save her from having her life ruined by the CIA as they seek to exploit her to open wormholes to everywhere they want to go?

SUPPLEMENTAL

Conceptualizing Vergatis motivations and Interactions:

Notes/things to think about:

People use equations differently.

The vast majority of integrals can’t be solved (maybe irrelevant).

As a 4D equation. No one can represent you in less than 3 dimensions.

So I’m thinking about an equation in 4D. This could explain why the girl is the only one who can understand you as the equation. She is able to perceive time in a way that is not strictly linear. You are a completely non-linear entity dealing with linear characters. When you interact with humans you have to force yourself to exist in a linear time frame. Most humans can only perceive a small piece of you, the static piece. Most equations are either none sentient or don’t care about being understood so their extrusion into the perceptive universe of humans, or into linear time is normal to them. However, your motivations are different. You have been endowed with passion, a sense of exploration, and you are lonely. So you are constantly striving to communicate with the only beings that seem to share these qualities with you, linear beings.

When you look at a mathematician you are hoping to find three essential qualities:

  • Intellect
  • Curiosity
  • Love and Empathy
    • This last quality must be a dual quality because some people can love without being empathetic people.
      • Example, some mathematicians love Euler’s identitye^{\pi i} + 1 = 0 , but are incapable of understanding the emotions of other humans.

As an equation you could communicated by manipulating the flow of time through the wormholes that those who can first solve you can create. This will create a song which can only be perceived by those who can understand you, and those who can understand you are only those who can wrap their head around non-linear thinking in the truest sense. A person who has some sort of non-linear perception could do this, or a super-computer (created specifically for this purpose by the CIA) could. But the later could never understand the beauty of your song. Those you can solve you can sing back to you if they know how by introducing variables that counter and alter your song, and this can change your actions. But, you can also act allow time to change within your wormholes. You can use your wormholes to change the density of the matter that corresponds to the subspacial or hyperspacial matter the wormhole passes through. With this you can become a force to be reckoned with, you can create wormhole weapons of mass destruction, or time machines, or simple squeeze and enemy into spaghetti no thicker than an electron. But you don’t want to do any of that, you want to help your friend experience the universe, you want to sing.

http://www.superliminal.com/cube/applet.html

http://hypercube.milosz.ca/

7 comments
  1. The second idea sounds interesting, but it’s unclear what you can actually do in the game. What kinds of actions can you take?

  2. I really like that second idea… having a character that is not only not an animate object but isn’t even a tangible *thing*. It seems like it would have interesting opportunities to explore.

  3. i think the first can be fun especially if you introduce cut scenes

    i’m in agreement with the above statements on the second idea: i think it can be interesting, but i’m not sure how an equation can save her…

  4. The first one is interesting, but I’m a bit confused as to what the gameplay will be like. Are you going to try a number of drugs at random, and how would you make that interesting? Does the character have any thoughts about leaving the ‘drug’ lifestyle?

    Same thing with the second idea. How can you make the gameplay about dialogue? In it’s current form it seems more action-oriented.

  5. Idea 1 is a little weird, where you are you getting the drugs from!? lol.

    Idea 2 is more interesting to me, I love the idea of being an equation.

  6. the first one seems way too open to be doable for the assignment but i think it would be funny but I don’t see a reason to play it.

    the second one seems more interesting since you aren’t human but I am confused how gameplay would go.

  7. I don’t see the first idea of giving the player an opportunity to figure anything out or learn. Try something random, then die or win. The second idea is very abstract and interesting. Definitely #2.

Comments are closed.