Assignment 3 Proposal – Eric Mackie

For my third assignment, I want to create the environment of a dark, rainy, industrious city. There won’t be a problem/puzzle solving style of progression, but the player will be able to interact with different objects in the environment. The interactions will be abstract/fantasy happenings (i.e., you click a wall and glowing spheres mapped with the wall’s texture float out, you click a faucet and unidefntifiable wisps come one), where nothing is really obviously interactable. The player will be able to navigate through the environment at will, all interactions are aimed at giving the impression that the city is living or constantly moving (maybe even having some parts in a cyclic motion). As it progresses, the player will zoom out and the city will be revealed to be one giant, living organism.

8 comments
  1. aaaa where are all the assets going to come from though

    also how bound are you by the laws of physics?

    1. assets as in interactive things? I hope to make them in photoshop and map them onto simple objects in flash. and physics is poop

      1. I mostly meant art assets. Saw the 3D preview image and immediately went “but where does it all COME from in only a week or two”. If it’s 2D, that’s another matter entirely, much easier to get everything together.

  2. I like how ambiguous the experience would be. It seems like more of a sandbox, where instead of winning or losing, you just keep on discovering! Seems like it would be relaxing… I like it 😀

  3. I like how ambitious this is. Is the city sentient? Can you communicate with it in some way, or do you merely explore it? Is there some sort of narrative arc? Does the player have a goal beyond pure exploration?

    1. good questions! The city is completely sentient, and i’m not sure about communicating with it… maybe slowly and slightly at first, but then increasingly more so as you explore. There is no narrative, really, and its purely exploration.

  4. I like this idea a lot, you can get some pretty cool things with this. I am curious though how the world zooms out. Is it triggered by certain events, time or the amount of things you click on?

  5. I think the idea is really interesting. I’m wondering, if you interact with a certain part of the environment, would it spark an animation that lasts for a few seconds or any actual change in the environment?

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