8 comments
  1. I really like your sketchy illustration style. The game would have benefitted from some music, but the gloomy illustrations and dialogue still conveyed emotion really well – I was left feeling quite sad after playing through the game 🙁 I like how you can choose to either forget your past problems or remember them and move forward. Definitely a very moving message.

  2. Your characters are very cute and the sketchy style fits well with them. The UI and animations also fit the aesthetic well. I didn’t feel like I had much autonomy in the story, and that I was more or less witnessing the protagonist go through the motions of talking to the other characters. I might’ve missed out on some endings, though.

  3. I got sucked into trying not to kill off any past selves. Is it possible to make it through without doing that, or no?

  4. I like the style, I don’t like how hard you are on your past self ALL the time. Sometimes you are justifiably hard but sometimes you are just cruel and your actions seem uncontrollable. I don’t necessarily want to kill my past self (especially after she has just experienced a traumatic loss) but I don’t get to choose not to. Also, I know from reading your summary of the concept that you are supposed to forget your past by killing off your past self, but I don’t feel like that comes across here, is that still the intention?

    1. Also, the dialog is written very well, and in general the scenes described have just the right amount of ambiguity to make it interesting (so I feel like you are showing me rather than just beating me over the head with it).

  5. Nice look to the game. How did you animate the rain at the start? I got a bit confused when reading dialogue as to who was talking or responding. That last character was very traumatic. I accidentally pushed her off the edge and the short frame of her tumbling back and then off was very powerful. I wish there were more yesterdays to experience. And what happens to the ones you bring with you? Do they mature or help you? Over all nicely done.

  6. I FINALLY DIDNT KILL MY PAST SELF! It was really exciting to finally not have her die. It was really depressing having her die in all those gruesome ways. I felt so bad for her and didn’t want her to die and when she died I felt like I died a little inside. I really like the graphics especially the rain part. I would have loved to have seen more of that movement in some of the other dreams. Well done though.

  7. Very nice style. I like how you reversed the Christmas Carol power dynamic, with the present bullying the past. However the “today” character doesn’t seem wiser or more mature, quite the opposite, and doesn’t leave room for player agency. Maybe yes, the only way to continue is to abuse “yesterday” but you should give the player some different choices maybe keeping him/her in some mopey conversation until he/she’s out of patience.

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