Black World (Assignment 3)

You can play my assignment 3 here: http://www.andrew.cmu.edu/user/elazrus/Black%20World/blackWorld_v2.swf

There are a few things I would like to go back and add/fix to make the world more consistent but this is the gist of it.  For instance, I would like to have the cloud in the water move with the other reflected items and I’d like to find a way to make the game playable without the forced lateral movements and the outlines (I could just make the outlines invisible but I don’t think that would really help that much because the movements would still be very orthogonal).  Any suggestions for improvement are welcome.

11 comments
  1. Having the dotted outline helped but I dont know if it was necessary. The idea is nice, I think the plant looks good and moves well. Maybe having a little bit more detail in the water would help convey that it is water. What about some shades of grey to enhance the visuals?

  2. I was a little confused by what actions to take (like the clicking to make the cloud bigger/smaller) but I like how you have the whole yin/yang aesthetic going on with the reflections. The flower looks really nice, too!

  3. At first I was completely confused as to what to do, but I eventually got the both flowers to grow. I like the idea of the visuals, but I didn’t know that there was water until I read your comment. Maybe add some white ripples if you don’t want to break the solid black and white aesthetic. Is it possible for both flowers to be blooming at the same time, or am I just bad at this?

  4. I like the aesthetic a lot but I have no idea what’s going on.

  5. It took me forever to figure out what everything was, which I actually really like. I like the simplicity in the aesthetics but at the same time I wish the animations were a little more fluid. I really like that the game is never ending and it adds that much more to the concept of it. I think you did a pretty good job with this although the pacing was a bit slow, I felt like you meant it to be so I wasn’t as bothered by it.

  6. Not sure what I was doing and ended up clicking madly. The visuals are great but some things could be a little more defined.

  7. This game is so cool! I really love the concept here. But is the game kind of laggy? I’m not sure if that was the game or my browser because sometimes I would drag the cloud but nothing would happen afterwards.

    i do think the dotted lines were helpful.

  8. Visuals = awesome. However, I think I bugged it out the first time I played it, the second set of dotted lines for the cloud never appeared. I had to read the comments to figure out what was going on… I think if that issue hadn’t happened I would have been able to figure out how to play though.

  9. interesting play on duality/mirroring/cyclical nature both in how its designed, how it animates, and how you play through it. Unfortunately, it feels really slow and laggy, and the animation feels weak and a lot less impactful than the design. were you going to tween the hill rising/flower moving?
    cool design and concept.

  10. The only real issue here is having the clouds respond more naturally to mouse input. I knew what I had to do, but not how to click them such that they would move. Really interesting premise, though.

  11. I had troubles moving the cloud and making anything happen. But the concept is really interesting. Think about two worlds that are somehow specular but don’t display perfect symmetry and make a storyboard of your puzzle.

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