9 comments
  1. still having trouble finding the second ending, but a really interesting series of colors/palletes/actions. I like the UI element of the volume bar, but until i see it have effect it’s hard to feel rewarding. lol call me maybe. knowing what to click at first is difficult, there’s nothing that is obvious to click except the iPod. it could have been cool to see the music get stopped at different parts of the ear canal until you click that part; that or something similar would have given more of a sense of interactivity/involvement

    1. you click the ipod 4 times
      click the head
      wait for the timeout to end
      click the headphones
      click the head
      click the auditory track
      the end!

  2. I find the art to be interesting but game play wise feels a little messy. The very beginning was intuitive as far as starting the music but after playing it twice I still have no idea how I got from the first screen to the second screen and then to the third screen. I felt like I had no control over what was really going on and I was just left to viciously clicking every where and that is not something you want to achieve. The ending was also a bit jarring but a bit fun. Overall could use some tweaking but pretty good.

  3. I too was not able to find the second ending.

  4. I like it! The drawings are really well done and the animation at the end is pretty great, with the skeleton throwin’ his hands up. Does the volume bar have an effect on the game? I thought it would make the music louder but it doesn’t seem to.

  5. Just when I thought I’d heard the last of that song.

    Anyways, great game with nice interactivity. Couldn’t find the second ending either though.

  6. I clicked, therefore I won. Apart from that, I’m not too sure what I clicked and how I won, a clearer chain of events would go a long way. I did like the idea though 🙂

  7. I like the art. For the gameplay, the first scene was pretty clear, but I didn’t know how I got to the ending in the second scene. Didn’t find the second ending >_<

  8. I agree with what’s been said: stylistically it works but I was totally confused by the gameplay. I think that using some dialogue or visual hints would help a lot. I’m not sure how different actions actually affected what was going on.

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