Together I think these articles really summed up what it is to play a video game. After all, what do games have? They have journeys, and they have places to go to. I really liked how the narrative architecture piece described video games and theme parks as “spatial media”, and I think that description fits some games (especially my MMO’s) really well.
I definitely resonated with the transit article, though. When I played through Elder Scrolls IV: Oblivion, I never fast traveled. The ability to journey through unfamiliar territory was so refreshing, and it really is something that has been marginalized with globalization.
With the ideas of putting space and obstacles between destinations, and filling those spaces with narrative design, I feel empowered to make an awesome assignment 4!