Idea: This will be a top-down game in which you are an astronaut tasked to destroy an asteroid on a collision course with Earth. You have been given a single bomb, which you must place at the right spot in order to destabilize the asteroid and save Earth. In order to find the spot, you have to piece together a map that you find throughout the playing area.
The scenario is a metaphor for a person struggling with depression, who is about to commit suicide (the asteroid hitting Earth). They have to locate the ‘root’ of their depression and comes to terms with it. Periodically, they will experience impulsive thoughts in which a bit of static appears permanently on the screen. Eventually, they will be unable to see the game through the static.
On the asteroid’s surface are diagrams that hint at the true nature of the game, and where to find pieces of the map. These diagrams might resemble religious, occult, electrical or psychological diagrams I found on the Internet. You can also find escape pods crashed on the asteroid’s surface that adds to your oxygen supply, even though your current supply is too already large to ever run out. These represent pills that have no permanent effect on someone’s mental state.
There are three screens – a regular top-down view, a map screen (which also contains your heartbeat, oxygen supply and connectivity to Mission Control), and an internal view of yourself in which your spine fluctuates depending on your mental state. I don’t know if the map or internal screens have any effect on the gameplay yet.
Other idea: You’re looking at a fractal-like microscopic image that you can scroll in and out of to decrease or increase the scale of the image. There are symbolic things like animals and religious things inside this giant fractal image. If you scroll out all the way, you find out that you’re looking at a bottle of pills that a character swallowed, and that the fractal is a kind of history of his/her life told through images. You find that you can change certain things in the fractal by clicking on them, and if you change certain things in the right combination the “final” image (the one with the pills) changes.