The scenario is, you get to control the stars. Rearrange them into new constellations and forms to light up the night sky. The problem, as time passes the development of the nearby city grows. The light pollution from the metropolis is starting to hide the beautiful star light. Can you convince the town to change their ways or will you loose your gift to societies “progress”.
The interactions at the start would be a sandbox of stars in the night sky. The player can move them however they want. To progress the game they would click on the tree and watch it grow showing time passing. As time passes the city in the distance begins to encroach on your view of the sky. Now the goal of the game is to some how arrange the stars to prevent the city from continuing to obstruct the sky and pollute the environment. I could see three endings as of now, 1 The city takes over, failure, 2 the constellation is so beautiful the city notices it, success, 3 a specific arrangement of stars brings in an asteroid and destroys the city, radical. Any advice on other scenarios or game mechanics would be appreciated.
The look of the game will shift as I figure things out. The image above is a general layout test.