Student Area

Hey Hey!

Hey everyone,

I am Nathan Trevino and I hail from way down south outside of Corpus Christi, Texas. I am a Junior Art Major here at CMU.

I have used CS5 (most if not all of it) and am pretty proficient in Processing, Java and a tiny little bit of Python. Also have skills in 3DS Max and Rhino as well as currently learning Maya.

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Erica Lazrus

Hi all,

I am a senior (woo hoo!) BCSA student fro Silver Spring, MD (though originally I was an architecture student).  Whoever wrote they’re from Potomac remind me to ask you where you went to high school so we can place who-knows-who.

 

Game Design Technical Skills:

  • Programming in a few different languages (Python, Java/Processing, C)
  • Some modeling experience (Maya, some 3dsMax, Rhino? – if at all relevant)
  • General knowledge of the Adobe Suite (specifically Photoshop, InDesign, and Illustrator)

 

PS in case you’re wondering, the cow and cake behind me are both made of butter

Jennifer Lee

I am terrible at pictures.

Hi, I’m a Junior CS major and hopefully a Game Design minor.

I have programmed games in Java and C# with XNA and have done some poking around with Unity and flixel.  Graphically, I have average-level photoshop skills.

Kyna McIntosh

Hey guys, I’m Kyna.

I’m a junior BCSA major from the woods in eastern Pennsylvania.

  • Photoshop CS2, a little bit of Flash
  • C, Python, a little bit of Java
  • Maya 2012

Alan Herman, a little about me and my skills

I’m Alan! currently a Junior in HCI and a not yet defined self-defined major.

I’ve programmed in Python and Java most recently. I have also used processing and a tiny bit of openFrameworks. I am decent in Maya and Photoshop. During the Summer I developed web applications which used PHP, some JavaScript, CSS and MySQL.

Alex Lee – "One Book, Many Readings" and "The Garden of Forking Paths"

The Garden of Forking Paths

What struck me about “The Garden of Forking Paths” was the unexpected simplicity of the story. I had read other literature based upon it, such as Sandman and House of Leaves, and based upon those I thought it would be much more complex in its scope. But I found Borges’s ability to condense many layers of symbolism into such a small space fascinating. The idea of the ‘forking maze’ appears in the protagonist’s ancestor’s novel, in the world of the protagonist (through the unlikely sequence of events that allowed him to reach Albert safely), and also in our world (through the plot twist that the two were ‘fated’ to meet through probability).

On Wikipedia, “The Garden of Forking Paths” was linked to hypertext, particularly in its conception of a large number of possible paths rather than a linear one. This reminds me of the [something] type of CYOA in Twine in that you can always return to any point in time without consequences and in which everything is laid out at once.

 

CYOA – One Book, Many Readings

I find it interesting that the majority of CYOA books are sci-fi or fantasy. Genre fiction is traditionally seen as ‘low class’, and both comics and video games thrived in this territory before advancing to more realistic, literary scenarios and themes. Does the CYOA format make it difficult to create an effective mature storyline? A common dilemma in current video games is how much freedom should be given to the player, and how much should be relayed through linear tools such as cutscenes and dialogue options.

The 12 examples in the article show the progression towards linearity, and I’m curious as to whether that correlates with maturity. Are the creators attempting to better replicate traditional story arcs? If the player is given too much freedom, it is possible that they won’t be able to create a satisfying ‘story’ within the constraints of the medium. займ на карту займ pay psглавфинанс займзайм от частного лица спб быстро займ иркутск онлайнзайм на карту приморский крайзайм без банковской карты вэббанкир займ онлайн личный кабинетзайм экспресс одинцовомфо взять займ быстрый займ онлайн на банковскую картузайм томскпервый займ 0

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Alex Lee

Name: Alex Lee

I am a Junior Art and Creative Writing major. I enjoy horror and RTS games, and am proficient in Photoshop and Flash.

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Melissa Alleyne

 I am a senior Computer Science Major Game Design Minor with an interest in Human Behavior and Human Computer Interaction

Technical Skills
Java, C, and working knowledge of C++
I’ve done some basic 3D modeling in the past with OpenGL and blender but nothing extensive
I’m a planner: I’m pretty good at making sure components get done and in on time

A bit about Rachel Tads

Hello I am Rachel Tadeu,

I am a Junior art major at Carnegie Mellon and I am interested in going into the gaming industry although my skills for the field are subpar at the moment. I enjoy working on teams and overall I am good at working and tweaking with the design of an idea. I am an okay programmer and for the most part I know how to program in Python, Processing and a little bit in C. Art wise I am very good at drawing from life and for the most part I can use Photoshop and I am a beginner at 3D modeling. Just trying to be as honest as possible. Hope to learn a lot from this class.