
The game is a layered puzzle game where the user at the start of the game records the frequency/speed of each layer of the game with their voice and then once the layers are set the simulation runs.
Author: MacKenzie Bates
3rd Year Senior
Computer Science and Art
President of Game Creation Society
Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA.
Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.
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