Embodiment – Voice – MacKenzie Bates

The game is a layered puzzle game where the user at the start of the game records the frequency/speed of each layer of the game with their voice and then once the layers are set the simulation runs.

2.2/5 - (5 votes)

Author: MacKenzie Bates

3rd Year Senior Computer Science and Art President of Game Creation Society Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA. Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.