The game is a layered puzzle game where the user at the start of the game records the frequency/speed of each layer of the game with their voice and then once the layers are set the simulation runs.
3rd Year Senior
Computer Science and Art
President of Game Creation Society
Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA.
Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.