The game is split up into waves. A wave of input circles of different colors enter the track and head towards the center of the screen in a swirl. If the circles reach the center, the wave restarts. Color exit circles appear at the corners of the screen. The user must drag all at one time the correct colored circles to the exits to make the circles disappear.
3rd Year Senior Computer Science and Art President of Game Creation Society Over the Summer of 2014, I worked for 343 Industries (Microsoft) on the Halo Channel and Halo 5: Guardians as a Software Engineering Intern in Kirkland, WA. Over the Summer of 2013, I worked on The Sims 4 as a Software Engineering Intern with a focus on Gameplay User-Interface features for Maxis (Electronic Arts) in Redwood Shores, CA.