Current state:
- Model for first few “rooms” complete
- Models for stalactites, stalagmites, rocks, boulders, and crystals
- Sound effects for dripping water, echoing, footsteps, etc.
- First person controller with camera flash
- 3D sketch of the rest of the game
- Water and smoke effects
To do (with current priority):
- Faster gameplay; currently lagging (high)
- More rooms base modeled (high)
- Fill rooms with base level cave models: stalactites, stalagmites, etc. (high)
- Better textures for existing models (med)
- Better crystal formations (high)
- Growing crystals scripts (high)
- Create water level (med)
- Sounds for growing crystals (med)
- More sounds for character (low)
- Monster build (med)
- Monster scripts (med)
- Remake start screen (low)
- Make pause screen (low)
Next few weeks plan:
- Nov 8: Find and implement optimization methods
- Nov 15: Model more rooms, fill with crystals/rocks/stalactites/stalagmites/water
- Nov 21: Have prototype of water level completed
- December 1: Have first rooms completed: Drop Zone, underground lake, stalactite maze (intro to hazardous crystals), crawling area, water dropoff