Midterm Project Proposal

The experience I’d like to create is one where the user is not the protagonist, but rather is leading the protagonist through the game via commands.

The ideal interaction would be for the player to give the protagonist a series of increasingly abstract or morally questionable actions to perform, leading up to a moment where the protagonist’s misgivings cause them to ask why. In this circumstance, the player could be considered to be a voice in the head of the protagonist, or some sort of guiding spirit.

I want to make specific allowances for the player to mislead the protagonist, which brings to mind the concept of the Jezebel Spirit.

There’s no clear-cut definition of the Jezebel Spirit, but some traits and behaviours have been associated with it. To act in or to embody the Jezebel Spirit can mean:

– to malevolently teach false doctrine
– to revel in the degradation of others
– to have an obsessive passion for controlling others

The game will take place in a series of room-scale areas, each of increasing strangeness or abstractness, and requiring stranger and stranger leaps of reasoning to “solve”.

changes

Mood board: something somewhat ordinary -> that scene from 2001