In this game you are therapist who uses the R.E.M to explore the inner consciousnesses of your patients and release them from their mental fatigue. The game plays out from a top-down perspective, where you navigate up and down the layers of your patient to treat them.
Additional Notes: NO PUZZLES, Modular Room layout/structure, you go up and down often. May switch from dream concept to just talking about Neural Nets in Computer Science
Artistic Statement:
With this project I’m trying to be able to successfully present the illusion of depth in a 2D space. In general, many many games are content with restricting the player to a single plane of movement, rarely giving them the sensation of falling or rising through “layers” of the space. With this game, I want to be able to convey the sensation of actually ascending or descending through a level and to use that feeling to communicate a sense of progress. The parameters of success will be primarily the effectiveness of the illusion and whether or not moving up and down these layers feels seamless
White Room:
Video Game Inspirations:
Yume Nikki: Because I can’t music and generative soundscapes sounds more doable
Inversus:
Flat top down. Graphic style
Flow: Layer concept
Other References:
Paprika
Maslow Hierarchy of Needs
Neural Nets