Title: Rush Hour Repair (title in progress)
Description: A diner dash typing variant where the player is a hobby shop engineer who will take orders from customers, gather the pieces, feed them through a machine, and return the completed product to the customer.
Research statement: Our goal is to explore more typing games that have no mouse functionality. We were initially inspired by typing of the dead, which was a spin off from a typical point and click game to a keyboard only game.
Next, we wanted to explore perhaps a game with more urgency, like diner dash. The game can never be won, but a parameter for success would be how many customer orders you can take before you lose. As the game progresses, more and more customers will come in with more complicated requests.
- Typing of the dead
- Diner dash
- Rwandan(?) Typing game (Paolo showed us in class, but we couldn’t seem to track down the artist behind it)
- Time optimization
- Recipe making