A co-op escape the room game. You and your partner are stuck in a mysterious room. You need to help each other out to find clues, in order to escape.
Instructions: You will need 2 computers (and partner of course) with one computer playing room1 and the other playing room2. The rules are you can talk to each other, but you are not allowed to look at each other’s screen.
When Brough was young his family bought a Tandy computer with BASIC installed. He spent many hours making games to share with his family. While he tinkered with BASIC, Brough often encountered bugs. He’d make a small change in the code, and a game would break in an interesting way. But instead of immediately fixing the error, Brough became fascinated with the bugs themselves.
“The idea that a bug could produce strange and interesting effects,” he says, “is a mythology that I like.”
A very interesting game that uses a dungeon like game mechanism. The goal of the game is to get through all 8 levels of the “dungeon” and aim for a high score. Along the way the player can collect resources and defeat viruses/monsters to survive. I thought it was fun, but also difficult.
This is one of those puzzle games, where the player needs to move boxes/things around to get to get through the dungeon and move on to the next stage. I liked how it added more complicated things like items and other characters in the dungeon, making the game more interesting.
“The way [it] works, you’re not sure if it’s something wrong with the game, or if it’s something intentional,” Brough says. His smile fills my Skype window. “I’ve had people e-mail me saying ‘there’s a bug in your game,’ and then describing it exactly as it’s meant to work.”
This game looks a lot like the last game, and seems like another dungeon puzzle like game. However, it actually works very differently. In this game, the player can only move one spot per day. And takes a total of 100 days in order to reach the end. Throughout the dungeon, you can observe different items (but will delay getting to the end), but I thought were interesting t0 look at.
Since our project idea is using typing as the main way of interaction, I wanted to make sure we got the typing part figured out. So this installation will allow the user to type in the word on the screen and show which to press next.
pc build: https://drive.google.com/file/d/0B2fIzI-xsurqNnFqRHdYNWFXRWM/view?usp=sharing
Our idea is to create an “inside a cpu” vr environment where the viewer can experience a desktop computer booting up. Our inspiration came from wanting to explore the potential boundaries of vr by creating an experience that isn’t so fantastical like flying through a magical forest yet isn’t super boring like simply recreating a scale model of a room. We want the user to crank a lever as if she or he is generating electricity which can simulate booting up the pc. We will try our best to reenact as accurately as possible the startup sequence of a standard pc, with an occasional twist just to make things more interactive and interesting. We also want to implement a feature that can “hard shut down” the pc if the user decides to stop cranking the lever then the machine will shut down.
In terms of mood and color, we want the overall color scheme and feeling to change from a cold and action-less environment to an interesting and active surrounding. (Such as a computer when it is fully running).
For sound references, we plan on taking audio clips of standard pc noises such as the subtle humming of a fan. Depending on how that sound plays out, we might consider adding more, however we don’t want to overwhelm the user with too “cliché” of computer sounds.
In terms of technical additions, we want to learn more about water particle systems and eventually implement some sort of interesting water cooling animation series during the start up. Also, we plan on adding more light node animations to simulate certain processors on the cpu turning on / warming up.