Hide’n’Seek Games: Adela, Kate, Sofia

(1) Our first game, Trial and Judgment, reworked the concept of Hide & Seek.

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Themes: In Plain Sight // Using Bystanders // Camouflage // Shrubbery // Color Choice

Rules: The seeker assesses the quality of the hiding spots presented to them. Points are awarded based on the quality of the hiding spot and its relation to the initially established theme. Additional points are awarded based on the order with which each person is found.

Playtest: The judge’s point-system sparked much hilarity and protest.

(2) Deciding to drive this even further, we came up with: Suspicious Activity. It adds elements of Mafia into the blend.

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Questions: Why Are You Out After Curfew? // Why Haven’t You Paid Your Bills? // Why Are You Not At My Father’s Funeral?

Rules: A theme is established at the beginning of the game. Once found, those hiding must come up with an adequate excuse as to why they were hiding. The justification should be grounded: it should have a relation to their chosen hiding spot, and they may implicate other players. All the excuses are discussed once everyone is found. The hiders are encouraged to shift the blame, but the judge ultimately makes the decision as to who’s the most guilty.

Playtest: Some playtesters thought the hiding lost its significance (whoops). The majority enjoyed the disjointed narrative, but agreed the narrative premise should be more explicit. Constraining the play space would help, so that the players are aware of each other’s hiding spots.

 

7 Micro Games – Adela Kapuscinska

(1+) Look around you for open, circular objects. Attempt to close them with anything of your choosing.

(1) Find a pitched roof. Imagining a line going off of one of the spines of the pitch, install yourself at where it would intersect with the ground.

(1+) Pick a stranger and seek ways of physically staying above/below them. Uneven terrain is preferred. Don’t let them know either.

(1+) Pick a stranger who seems particularly inconvenienced by the sun. Do them a favor and stand in the way. Abandon quest if spotted.

(1) Stand in line to thank for a service, that had just served you.

(1) Spot a group of people moving a particular direction. Head the opposite way and based on what you see, conjecture the reason for their irrational behavior.

(2+) Draw a line between two things you think should have a relationship. and offer no explanation. You are awarded 1 point if your partner agrees – otherwise, they have to hear your explanation. If you make a convincing case, you get 2 points.

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