Narrative Environments From Disneyland to World of Warcraft/Atopia (on Vice City)

I thought it was cool how experiences have become more and more dependent upon users decisions in shaping the worlds as described by “Narrative Environments” because I had never really considered the players role in what the experience becomes. The “Atopia” reading was very different in that it described different environments as “topias” and ended up confusing the crap out of me. The only bridge I managed to draw was that in “Atopia”, Vice City is described as being a world which the user does not shape in the slightest. Nothing changes, you just do things and get things, as opposed to “Second Life” from the “Narrative” reading, which is entirely shaped by the users. Quite intriguing… indubitably so…

Rollin like a baws