3 Game Ideas, by Melissa, Ariel, Will

Idea 1

Play –
There are two people: one enjoys the city and the other enjoys nature. To be together they will have to compromise on where they settle

Interaction –
Elements in the entire world will be interactive. There will be planes, trees, homes, etc. Once you hover your mouse over any one of these items you’ll hear a short clip of say a plane flying by, the wind blowing through the leaves, or the sound of a family watching television.

The world –
Moves from city to nature ranging from a more industrial setting to natural in between. The screen is split in half such that at any one time the player can only see a portion of either of these extremes. Depending on whether the player’s mouse is on the left or right side of the screen, the corresponding side’s character will automatically move.

Working off of Will’s City idea –
Imagery – use of high quality images to represent the world combined with low quality images for the characters

Idea 2

Play – Become self-actualized by reaching the top platform (maslow’s hierarchy of needs)
There are two players each trying to become self-actualized
they have to collect boxes and use them to create a staircase to the top platform
The person who gets there first wins

End – the staircase has to be built in order of physiological, safety, love/belonging, esteem, self actualization. Each box corresponds to one of these categories. Once a player has reached the end a series of clips will play showing that person’s life

Imagery – vector based, toony characters possibly done in maya with toon shading

The World – Pile of boxes in the center

Idea 3

Mobile game (using html5, not native android/iOS)

Premise is that you've found someone's (possibly someone you like) lost
phone so you look through their contacts and apps to see where this person
could be to return it to them. The game would involve the real world in
some small way. For example, it might suggest to you to go outside in order
to see if the person could be out there. It would detect outside vs inside
by seeing if you're connected to 3G vs wifi.  Possibly we could make the
player move around Pittsburgh to geotagged picture locations.

End game would be either finding out the person is dead or having to pass
the game onto someone else (viral marketing style like posting on twitter /
Facebook).

Mostly finding the location of the player and detecting 3G vs wifi is easy.
The geotagged pictures is harder.
4 comments
  1. I like the 3rd Idea. I think that the game would be absolutely fun. The phone can make for quite a compelling game especially in a geo-tracking Pittsburgh environment. Making a game with an environment could be great. Take pictures in the places and use them in the game. An immersive experience that requires movement and increasing interactivity is awesome and should be investigated.

  2. I really like idea 3, but it definitely depends on the story. Especially since this requires real-life actions, the story needs to be compelling enough for the player to want to progress the story. Otherwise, idea 1 sounds cute, but I’m worried that some of the interactions might not be intuitive. If you can make the interactions make sense and be intuitive, it can make an interesting game. I really like the aesthetic style and the idea of two characters on split screen. I like the idea behind idea 2, but the gameplay seems a bit dry.

  3. Idea 3 is super cool! I don’t know how long it would take you to plan out and make the game – it seems like it would take a fair amount of work – but if you could get it working it would be really innovative and fun.

    I kind of like idea 1, but I would like to see some more examples of puzzles involving dragging and dropping parts of the scenery around. It’s a neat idea, but I’m not sure if the ‘relationship’ aspect between two people would quite work out.

  4. I really like the 3rd idea the most because it has the most potential of being really cool and surprising and getting completely emersed into the game. I would try and make it as realistic as possible though to be able to do that.

    The first idea is also interesting because it has so much potential too but I am unsure about the 2 player aspect of it. I like the transforming idea but there isn’t quite enough yet to really judge your idea.

    The second idea is alright but it seems pretty straight forward and I feel as though I would lose interest rather quickly.

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