and on the first day there was the water and the sky, and also the ground I guess

Okay so I had like two hours with which to throw this together because my new computer has not arrived yet and I am borrowing one. (Fun thing: school computers don’t have Unity!) As such I only have a basic layout for the area I want to build up, and haven’t managed to get any fancy vegetation in. No fun shaders either, so I guess it still looks like Unity. Sigh.

Anyway have some cliffs and rivers and stuff. ONE OF THESE DAYS I WILL HAVE MY OWN COMPUTER AGAIN. ONE OF THESE DAYS SOON.

Overall layout: got some plains, and a river, and a cliff and a mountain. The humans camp out on the lower part of the plains, close to the river. Further from the river there will start to be woods once I get some acceptable trees on hand, which is where you start out.

Part of the river will be swimmable; there will be a few difficult paths up the cliff, which you may or may not be able to traverse depending on choices you make. Further up the mountain there isn’t much life, but you might find important things there.

The story will be split into ten or so “years” for the lifespan of the main wolf, though you can die prematurely depending on your actions. The environment will change with time and season: the river will flood, the forest may burn in a drought, the area may become snowbound, etc. How the story plays out depends on how you interact with the humans, non-player wolves, and the environment.

In-game view: Lighting is obviously far from final and there’s going to be nighttime and stuff. Also shinier water rendering. ANYWAY SKYBOXES ARE NICE

 

Senior CS major/art minor, games industry hopeful. Art program skills: Photoshop, Illustrator, Paint Tool SAI, Blender, Maya Game engine skills: Unity, various tile editors Programming skills: Java, C, C++, C# (soon), ActionScript with the Flixel game programming library
3 comments
  1. I think pack behavior might be a bit difficult to implement/conceptualize but I agree with the idea of restricting the area and maybe limiting the scope of interactions a bit just to scale it down. But I’m very interested as to what the final product will look like, especially if you want to have interactions with humans.

  2. I love the idea. I think that there is a lot going on and I believe that the game maybe too big. as expressed in class, the scope is amazing and so is the interactions and NPCs. I don’t think you’ll have problems with Nature but the pathing and interaction with the NPCs is what I think maybe hard to do/time consuming.

  3. I love the interactions you are planning for this game. can’t wait to see it. it would be awesome to expand it since you have this idea that the wolf can die in such a way that you have to find food, stay warm. etc. so as a wolf you have to hunt animals (you can visually get really violent here.)

    is 10 yrs the normal life span of a wolf? that’s weird.. dogs live for ~15 yrs..

    so my question is what’s the actual goal of the game?

Comments are closed.