Idea 1
Play –
There are two people: one enjoys the city and the other enjoys nature. To be together they will have to compromise on where they settle
Interaction –
Elements in the entire world will be interactive. There will be planes, trees, homes, etc. Once you hover your mouse over any one of these items you’ll hear a short clip of say a plane flying by, the wind blowing through the leaves, or the sound of a family watching television.
The world –
Moves from city to nature ranging from a more industrial setting to natural in between. The screen is split in half such that at any one time the player can only see a portion of either of these extremes. Depending on whether the player’s mouse is on the left or right side of the screen, the corresponding side’s character will automatically move.
Working off of Will’s City idea –
Imagery – use of high quality images to represent the world combined with low quality images for the characters
Idea 2
Play – Become self-actualized by reaching the top platform (maslow’s hierarchy of needs)
There are two players each trying to become self-actualized
they have to collect boxes and use them to create a staircase to the top platform
The person who gets there first wins
End – the staircase has to be built in order of physiological, safety, love/belonging, esteem, self actualization. Each box corresponds to one of these categories. Once a player has reached the end a series of clips will play showing that person’s life
Imagery – vector based, toony characters possibly done in maya with toon shading
The World – Pile of boxes in the center
Idea 3
Mobile game (using html5, not native android/iOS) Premise is that you've found someone's (possibly someone you like) lost phone so you look through their contacts and apps to see where this person could be to return it to them. The game would involve the real world in some small way. For example, it might suggest to you to go outside in order to see if the person could be out there. It would detect outside vs inside by seeing if you're connected to 3G vs wifi. Possibly we could make the player move around Pittsburgh to geotagged picture locations. End game would be either finding out the person is dead or having to pass the game onto someone else (viral marketing style like posting on twitter / Facebook). Mostly finding the location of the player and detecting 3G vs wifi is easy. The geotagged pictures is harder.