Updated Final project proposal (Jason and Kristin)

Hi there,

We’ve decided to shift gears a bit and modify our idea for the final project proposal. Our idea was initially inspired from a mix of “escape the room” and “can’t drive this”.

factory-interior-3d-model-low-poly-obj

The game is 2 player, where one player has a VR headset on and the other player has a view of a desktop. The theme of the game is that you are trapped in a spoon factory and the only way you can escape is to construct the best spoon the factory has ever created. You find a series of clues left behind from past Spoon artisans, and you have to collect these clues to figure out the best spoon practitioner techniques. The game is fixed camera position, and the only thing the first player with the VR headset can do is select certain clues to read; this is where the second player comes in. The first player can’t read, so all they can do is select clues to present to the second player. The second player, conversely, can’t see but can read. Another catch to this game is that the second player can’t simply read aloud what the clues say: they must figure the clue out by themselves and send a 3-4 word response to the first player.

kctissue2

Overall, the goal of our game is to experiment with interaction with two players whose senses are not 100%. However, we also want to ensure that the game flows well, and that the cooperation of the two players enhances the game rather than making it just more frustrating. (Paolo has shown us some games where both players are also handicapped and must rely on each other to excel in the game, but their handicaps are completely unnecessary and the game eventually turns into a person A controls person B to do something that person A should have absolute control over)

As mentioned before, our inspiration comes from:
1) Can’t drive this

2) Keep talking and nobody explodes

3) Way- Chris Bell

Non-video game references:

1) Escape the room

2) Spoon making tutorials (lol)

3) Clue