Homeplay – Glitch Tank

Adela, Andrew, Ari

Glitch Tank: Gameplay

Authors

Michael Brough

Smestorp (personal website)

Glitch Tank (presskit)

 

Context

Released 22 December, 2011. The developer treats himself as an artist. Makes esoteric, glitchy little games with self-generated problems/constraints.

 

Development

Digital board game with randomized actions cards, and constraints

Inspirations: Shot Shot Shoot, RoboRally, Exuberant Struggle

For the iPad originally (?) Can be played on iOS, Android

 

Glitch Tank was developed as part of Kompendium, an album of small 2-player games (and is available for free on PC and Mac as part of that). But it turned out to be a much better fit for a touch-screen, so it was developed into a standalone game adding AI, different modes, and a variety of rare events and map features.” (Glitch Tank: Presskit)

 

Gameplay

IMG_6004 IMG_6006 IMG_6007

Modes: Real time or turn-based

2 players, or VS AI.

Somewhat randomly generated color scheme: confusing for your player/actions

Honestly everything is confusing for the first couple of tries. The game barely explains itself (it has a help page but it’s not very informative nor readable) however it speaks through gameplay.

Both players have access to four moves which are given randomly. Using a move replaces it with a new random move.

 

There is one rare move which allows a player to move two additional times.

There is one super rare move which allows a player to rotate the entire playing field 180 deg.

 

The most noteworthy move that you can be given allows you to spawn a mini tank. All mini tanks are affected by your moves the same way the main tank is. A mini tank can also spawn more mini tanks.

Getting the minitank move early is very strong, especially in real time.

In real time, if too much button mashing is being done, the tanks overheat. The developer is open to player suggestions about changing the occurrence of this.

 

5906 ERTH@$^U(DF_B)BI)$KP feature ???

 

Reception

10/10, however it was only downloaded 100-500 times on all platforms. It has 5.0 stars on the iTunes app store and 16 ratings across all versions.

Intaxicated

Avi Romanoff, Bryan Tiggs, Kate Chaudoin, Ariana Daly, Giada Sun

Intaxicated is a two player game in which a drunkard, too intoxicated to make it home on their own, has called a Brewber to safely take them home from the bars. However, finding a drunk person this spaghetti road town is like trying to catch a cat.

GPS ins’t working so the Brewber driver is on the phone with their drunkard trying to coordinate the pickup location. The drunkard is stumbling around town, trying their best to direct their driver to them before they black out.

Play Intaxicated here *only two people can play/click the link at a time*

Drunkard Instructions:

You’re drunk! Your job is to describe where you are so that your Brewber driver can pick you up before you black out in 3 minutes.

  • Move with the arrow keys.
  • If you stay still for too long, you’ll stumble in a random direction.
  • When your driver thinks you’re both on the same square, they’ll try to pick you up. Press SPACEBAR or click “Confirm Pickup” to get in.
  • If you’re on the same square, you win! If not, you lose a pickup attempt.
  • Lose all 3 of your attempts and it’s game over!

Driver Instructions:

You’re a Brewber™ driver! You called your passenger to find out where they are, and it seems like they’re drunk. Your job is to pick them up before they black out in 3 minutes.

  • Move with the arrow keys. Abide by the rules of the road: you’ll have to follow the speed limit and move when the border of your tile is green, and there are no U-turns!
  • If your drunkard stays in the same space for too long, they’ll stumble in a random direction.
  • When you think you and your drunk are on the same square, press SPACEBAR or click “Attempt Pickup”.
  • Your drunk will have to confirm the pickup on their screen. If you’re on the same square, you win! If not, you lose a pickup attempt. Lose all 3 of your attempts and it’s game over!

Process

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7 Micro Games – Ari

  1. Utensil Tower Whoever can make the tallest structure of x utensils wins.
  2. Untouchable Color Choose a primary or secondary color and don’t touch it. Other player(s) try to guess the color.
  3. Pictionary Duals Two players are given different words. They need to draw them, and everyone else playing tries to guess. The two players take turns drawing on the same sheet of paper, taking 5 second turns each. Whoever’s word gets guessed first wins.
  4. Account Sleuth Two players compete to find as many of the other player’s online accounts as possible. Whoever can find the most, wins.
  5. Google Doodle Calendar Go through Google’s Doodles page (https://www.google.com/doodles/brazil-national-day-2017), and shrink the window such that you can only see the doodle, and not the title. If you can guess the holiday/significance of that day, you get 1 point. Continue on to the next day. Whoever gets to 10 points first wins.
  6. Back Attack If you get poked in the back (between the shoulder blades), you’re out. You’re only allowed to make physical contact via attempts to poke the person in the back (no grabbing/holding). Last one in the game wins.
  7. Where’s Waldo’s Other Outfit? The first person to spot someone wearing white sneakers, not wearing jeans, and has glasses, wins.